Players have access to a variety of weapons in Sword Art Online: Integral Factor. Weapons can be equipped to increase the amount of damage a player deals, but may also provide up to three random buffs that enhance a player's attack, defense, or hit points.
Players can acquire weapons either by producing it at the Workshop NPC , purchasing it from the Merchant NPC , or completing quests. Some items can only be obtained during events. As a player uses a weapon to kill a monster, the player's proficiency in the weapon used to kill the monster increases to give you additional buffs.
There are two weapon sets that a player can quickly swap between. Within each set, the player has two weapon slots (left hand and right hand) and four active skill records. Currently, one-handed weapons are only designated for the right hand, shields are designated for the left hand, and two-handed weapons use up both slots. o
Weapon Proficiency is gained by killing mobs in Sword Art Online: Integral Factor. It is being used to unlock new skills for weapons and to increase some of the basic attributes of the character. Every new proficiency level in any weapon gives 1 Attack point - except for the Shield, which provides 1 Defense point per proficiency level.
Each weapon type has their own set of proficiency skills. These skills provide additional perks when combating enemies with that specific weapon , improving overall fighting experience, but also some skills improve some attributes no matter what weapon is being used at the moment.
Assist Characters can learn most of the Weapon Proficiency skills intended for their weapon, excluding Basic Stance and Battle Instinct. For example, Kirito can learn 1H Sword skills by interacting with him.
Weapon Proficiency Skills
You can check every skill's requirements to learn, benefits, cost to upgrade and if it works for one weapon only on is it a general use skill.