Category:Unique Bonuses

These skills appear with a name [Bonus]. These appear in offensive skill records and often have unusual effects which. Such skills cannot be upgraded by leveling up the skill record, but in some rare cases "Transformation" can enhance them. Below you can see every such skill existing in the game divided among many different sub-categories. You can see every Skill Record containing a skill by clicking on its name.

Many [Bonus] skills can be attached into MOD skill records. Only skills in regular variants of skill records are attachable - the ones in Burst variants cannot be attached.

Battle profficiency bonuses

 * Critical Rate increase based on number of HITs in the combo
 * Damage increase based on number of HITs in the combo
 * Increased Critical Damage
 * Increased Damage dealt with an elemental skill
 * Increased Damage dealt with a non-elemental skill
 * Increased Critical Rate
 * No SP cost above a specific amount of current SP
 * SP recovery on Critical Hit
 * SP recovery on Switch
 * SP recovery upon defeating an enemy

Benefit alongside a negative effect

 * Decreased Critical Damage and increased Critical Rate
 * Decreased Critical Rate and increased Critical Damage

Bonuses dependant on enemy's awareness of the player

 * Increased Damage against enemies which are not targetting the player
 * Increased Damage against enemies which are not targetting the player the more, the less HP the player has

Break enhancements

 * Increased Critical Damage against enemies in a "Break" state
 * Increased Critical Rate against enemies in a "Break" state
 * Increased Damage against enemies in a "Break" state
 * Quicker filling of enemy's break gauge

Cooldown time reduction

 * Reduce cooldown upon successfull hit

Crowd control

 * Collect enemies' aggro
 * Draw enemies' aggro

Defense

 * Guard

Enhancements against certain types of enemies

 * Increased Critical Damage against enemies with specific elements
 * Increased Critical Rate against enemies with specific elements
 * Increased Damage against enemies weak against specific types of attacks

Active user's effects

 * Fierce Fire - increased additional damage while healing buff from a skill record is in effect
 * Increased Additional Damage while Critical Damage buff is active
 * Increased Attack while status ailment is active
 * Increased Attack and Critical Rate while status ailment is active
 * Increased Critical Rate while Defense buff is active
 * Increased Critical Rate while Critical Damage buff is active
 * Increased Critical Rate while Critical Rate buff is active
 * Increased Critical Rate while Flinch Resistance buff is active
 * Increased Critical Damage while Critical Rate buff is active
 * Increases number of stacks of all active buffs

Active enemy's effects

 * Additional Damage against enemies with active debuffs
 * Additional Damage against enemies with active status ailments
 * Decreases number of stacks of a stackable buffs
 * Increased Attack against enemies with active buffs
 * Increased Attack against enemies with active Mark, Small Mark or Death Mark debuff
 * Increased Attack against enemies with stackable status ailments
 * Increased Critical Rate against enemies with active buffs
 * Increased Critical Rate against enemies with active Mark, Small Mark or Death Mark debuff
 * Increased Critical Rate against enemies with a status ailment
 * Increased Damage against enemies with active buffs
 * Increased Damage against enemies with active debuffs
 * Increases number of stacks of a stackable status ailments

Skills dependant on enemies' HP

 * Attack increase based on current enemies' HP

Skills dependant on user's HP

 * Additional damage based on current HP
 * Additional damage based on max HP
 * Additional damage based on missing HP
 * Additional damage increase with less HP
 * Attack increase based on current HP
 * Critical Damage increase based on current HP
 * Critical Rate increase based on current HP

Skills dependant on user's other stats

 * Attack increase based on Defense
 * Damage increase based on Attack
 * Damage increase based on Defense
 * Increased additional damage granted by buff, ability and proficiency skills

Skills dependant on equipped characters' Skill Records

 * Additional damage if specific Skill Records are equipped
 * Increased Attack if specific Skill Records are equipped
 * Increased Critical Damage if specific Skill Records are equipped
 * Increased Critical Rate if specific Skill Records are equipped

Healing

 * HP recovery on Switch
 * HP recovery on Switch for every stack of a status ailment active on an enemy
 * HP recovery upon dealing a critical hit
 * HP recovery upon defeating an enemy
 * HP recovery upon hitting an enemy
 * HP recovery upon hitting an enemy under the effect of a status ailment
 * Status ailments' removal and HP recovery based on number of removed stacks

Increasing probability to cast buffs, debuffs, status ailments

 * Increased chance for skills in the skill record to work

Removing buffs and debuffs

 * Removing enemy's buff
 * Removing debuff from self

Skills with negative effects for its user

 * Decreased damage when used on Switch
 * HP decreased by some percentage with every enemy hit
 * Inflicting status ailment on skill's user upon hitting an enemy using Switch

Switch enhancements

 * Increased damage on Switch
 * More than usual increase in switch gauge

Bonuses based on special effects

 * Increased Critical Rate against enemies who like bears
 * Increased Critical Rate against enemies who like cats