Status Ailment

Status Ailment is a special kind of a debuff, which either immobilize a character or deals damage with every 3 seconds. Following effects are counted as Status Ailments:

Damage dealing effects
- Burn

- Bleed

- Poison

- Frostbite

Immobilizing effects
- Paralysis

- Stun

- Petrify

- Curse

- Debility

- Break

Player can put a stackable Status Ailments on enemies, dealing 200 damage with every stack. Enemies use a Status Ailments on 5 different levels. All Status Ailments maintain their effect for 30 seconds, but the timer can be restarted after successfully putting the same effect on the character. In case of enemies, one Status Ailment can be stacked up to 99 times. Most of these effects can be removed by using a potion (for example, Cleansing Potion for any Status Ailment, Antidote Potion for Paralysis and Poison)

There are many skills which depend on a specific Status Ailment or all of them in general. For example, Skill Records like [Lightning Flash] Asuna possess a skill Enhance Poison Resistance, which decreases damage taken from Poison Status Ailment, and [Priestess Daily Duties] Sachi has an unique bonus which has increased damage against enemies with any damage dealing Status Ailment. Some skills such as [Commited] Argo increase a chance to receive an immobilizing Paralysis effect.

So far there's no way for the player to immobilize the enemy with any effect besides of "Break", which can be used only against certain Bosses.

Trivia

 * During Guild Event with Medusa a new kind of Status Ailment has been introduced - Petrify. It disables any player's movement and an ablity to use items or skills and it doesn't deal any damage. It hasn't been used in the game since that event and there are no skills dependable on Petrify.
 * While enemies cannot stack Status Ailments on the player, some Skill Records can put a stackable effect on the user, such as [Night Blooming Flower] Yuuki, which can be used in combination with [Innocent Smile] Asuna to increase own Attack by a relativile high value, while receiving a small amount of damage over time.